By using this site, you agree to our Privacy Policy and our Terms of Use. Close
RolStoppable said:
gumby_trucker said:

What I mean is an expanded audience isn't enough for the industry to change their ways... Supposedly the audience has expanded quite a lot this gen, and yet most developers and publishers are back to their old shenanigans.

If I was a newcomer interested in get into gaming, what kind of experiences would be offered to me that weren't offered back in 2006-7?

If those games didn't get me playing then, what is there today that is different? (and also of high enough quality)

Yeah, I already said that the industry's current direction is wrong. It's confusing me that your replies are framed in a way that implies we are in disagreement despite saying the same exact things.

The industry dislikes the new people coming into gaming. Why so, that's hard to say. Maybe because it would mean that they have to make games that aren't entirely for themselves. Maybe because these new people can't be influenced and even brainwashed through the gaming media like the established so-called hardcore gamers.

My misunderstanding then. I thought you said that if there were more people gaming then the industry would 'wisen up' and make more kinds of games, here:

"Yes, the industry is moving in the wrong direction. Blockbusters and shovelware without much of a middleground.

This is why it's necessary to expand the gaming population. The more people, the more probable it is for more different types of games to be successful and with that the middleground can return."

and that's why I said that having a bigger audience is no guarantee that they will do such a thing, since as you say they don't seem to care enough about the newcomers.

Glad we agree.



Until you've played it, every game is a system seller!

the original trolls

Wii FC: 4810 9420 3131 7558
MHTri: name=BOo BoO/ID=BZBLEX/region=US

mini-games on consoles, cinematic games on handhelds, what's next? GameBoy IMAX?

Official Member of the Pikmin Fan Club