| o_O.Q said: imo things are very different this time around for one thing nintendos console will most likely be the highest priced console on the market whereas before the 360 and ps3 were at substantially higher prices in comparison then you have the exclusive feature being used to differentiate the wii u ( the tablet controls ) being available to a certain extent on other devices unlike with the wii http://www.youtube.com/watch?v=tpQ7GamEfnI even the ps3 and psp had a similar feature although not as extensive obviously : http://www.youtube.com/watch?v=mASdFCTNA7I i honestly think nintendo has its work cut out they need to keep the price on this thing down and clear up all the uncertainty about the controller... one thing i've been wondering is how will people be able to play 2 or 4 player multiplayer games ( like 2 player tekken or 4 player CoD ) on the same console that are incompatible with wiimotes will someone have to buy an extra tablet or 3 extra tablets? or will there be some type of new wireless classic controller compatible with the system |
Being the most expensive on the market at a point in time is not necessarily a problem, especially if your system is not unusually expensive for a new system and the systems you will be in (more) direct competition with have yet to be released to the market. After all, the PS2 was the most expensive console on the market when it was released and is the most successful home console that has ever been released. On top of this, the underlying question is "how long will it be the most expensive system?"
On the Wii U's touch screen not being unique in the market that may not be a problem and could be seen as a benefit. Between the Nintendo DS, smart phones, and tablet PCs the touch screen has rapidly become one of the most common user interfaces that people use to play videogames; and as a result users and developers have become very comfortable with them. Unlike when the Nintendo DS was first released Nintendo doesn't have to convince gamers or developers on the viability of the touch screen; and they don't have to convince gamers or the developers of the value of having a secondary display anymore. Since the experiment has been completed, developers can take what they know works to make their games better immediately.
In the context of interactive entertainment, I suspect why Nintendo was able to be more successful with creating these edutaiment games on the Nintendo DS than they were on the Wii was because a touch interface is better suited to this approach. This isn't to say that the Wiimote isn't a solid approach for broader games, and I'm glad that they're keeping the Wiimote with motion plus because I want to see what developers can do with that,
On the topic of the controller price, you can quite regularly find 7 inch color touchscreen LCD ebook readers for under $100 and 7 inch tablet PCs for under $150 which both require far more and more expensive components than the Wii U controller. Certainly, these are not big-name products, but it should demonstrate that Nintendo may be able to sell the Wii U controller with a game at a similar price range to what Guitar Hero sold for.







