Michael-5 said:
A Wiimote only has 12 buttons, including the trigger and 2 other back buttons, and an analog stick. Easily replicated with Kinect. Ghost Recon can run entirely on Kinect, I think we will have to wait and see how Kinect core titles look like. But I agree with you, On Rails shooters will probably be the best of the Kinect core lineup, and looking at reviews for Child of Eden, that can be really really good. I hope Project Draco turns into a Panzer Dragoon title. However if you take a game like Steel Batallion, and make leaning = movement, it coild still work. We really have to wait and see. It's cool to be skeptical, not trying to change your opinion, but there are upcoming core games for Kinect. That's all I want to prove. You can just look at E3 and immediatly ignore every Kinect title, a lot of them have potential. After all Dance Central is an 8/10, and child of Eden for 360 got 8.9/10 on this website. Kinect can produce quality games. |
"Easily replicated with Kinect"
It's just impossible, even to replicate the 12 buttons on the Wii, you will have to perform 12 different body actions simply to play the game, I do not see this happening. Sure somebody could do it on a hacked PC, but it is slow and combersome, quality control wouldn't allow it.
The ghost recon demo was a dismal failure, and the person wasn't even MOVING, let alone jumping, using grenades or basically any other action than pointing and waving to shoot a gun. I have dismissed every single Kinect game that was shown at E3, I refuse to believe that any hardcore gamer would play them. Only a few developers will think outside the box and create a quality game for Kinect, something that is different. I have never play Child of Eden but it gets rave reviews, so whatever. The point I am trying to make is that it is a rare exception. Does 1 motion control game justify a £130 price tag though? I don't think so.








