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zarx said:
Dr.Grass said:
Nintendogamer said:

''He went on to note Valve's gradual adoption of console formats, traditionally being a PC-only studio before opening up to Xbox 360 with Orange Box and more recently PS3 with Portal 2. "We've always loved Nintendo," said Gabe, but with the vast performance gap between the HD machines and the current Wii, it's easy to see why Valve has avoided trying to shove its high-end games onto the Nintendo platform. ''


I'm sorry but he's full of sh*t.

Portal 2 was one of the 'lowest end' games I've seen in the last 2 years on PS3, and it sure as hell would have been possible to put it on Wii. If you look at some of the FPS games on Xbox and PS2 then there's no reason a console more powerful than these two can't handle some bland walls and medium sized levels.

*Disclaimer* I bought Portal 2 on launch day and really liked it. Technically however, it was a 5/10. (on PS3 at least)

There are a lot of very complex tricks that are imployed in portal that probably wouldn't be possible on the Wii. Being able to actually see through portals that can be placed on a vast veriaty of diferent points is a lot ahrder than you may think. And not being able to see though the portals would probably break the game, then there are the physics and the fact Valve would have to create a completly new renderer for a GPU that doesn't have traditional shaders, doesn't support dynamic lights and on top of that making the writing on the wall legable with the low texture resolution and low output resolution would destroy the atmosphere. It just wouldn't be woth the effort, would end up pretty bad no matter how much effort they put in and wouldn't sell very well.

I get your point, but I still don't agree. I'm fine with them not putting Portal2 on Wii as it was a good business decision as it would've required extra work etc., but I'm more than sure that it could run fine a console 2-3x as powerful as the original Xbox.

I don't think seeing through a Portal is that complex to implement. Also, the physics in the game is hardly very complex.

I agree with the underlined though.