zarx said:
There are a lot of very complex tricks that are imployed in portal that probably wouldn't be possible on the Wii. Being able to actually see through portals that can be placed on a vast veriaty of diferent points is a lot ahrder than you may think. And not being able to see though the portals would probably break the game, then there are the physics and the fact Valve would have to create a completly new renderer for a GPU that doesn't have traditional shaders, doesn't support dynamic lights and on top of that making the writing on the wall legable with the low texture resolution and low output resolution would destroy the atmosphere. It just wouldn't be woth the effort, would end up pretty bad no matter how much effort they put in and wouldn't sell very well. |
I get your point, but I still don't agree. I'm fine with them not putting Portal2 on Wii as it was a good business decision as it would've required extra work etc., but I'm more than sure that it could run fine a console 2-3x as powerful as the original Xbox.
I don't think seeing through a Portal is that complex to implement. Also, the physics in the game is hardly very complex.
I agree with the underlined though.







