zarx said:
It's actually 5x as many pixels per seccond, plus things like physics, AI and input proccessing need to be handled twice as fast when runing at 60fps vs 30, but it's not a liniar increase. And if you freind is playing at 1080p 60fps with similar level of detail as consoles then his PC is much more powerful than consoles as API overhead and poor optomisation has an impact on performance. |
Well he built his PC for the price of a PS3, and it is more powerful, but not by much. The main thing is his computer doesn't bottleneck like consoles.
I think to run games like Uncharted 3, and Crysis 2 at full 1080p resoltuion, 60FPS, you need max double the power. Resolution issues can be fixed with more RAM and graphics, physics, and AI can be handled with a stronger graphics card. Also 30 and 60 FPS makes no difference to people. We can only see something like 28.5 FPS. We only notice screen tearing because FPS drop below that threshold.
Regardless, just running in native 1080p makes a huge difference. I've seen Mass Effect 2 and Crysis the way they were built to be played, it's nuts. I can only imagine how good games will look when they start developing next gen engines, built for next gen games.
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