oniyide said:
Michael-5 said:
oniyide said:
Michael-5 said:
BTW That link, and you, have two completely different deffinitions for casual games. According to the Casual Games Association
"Developed for the general public and families, casual games are video games that are fun and easy to learn and play.
I really, REALLY doubt Ryse is being developed for the general public or families. Since when ever are M rated games casual? Same goes for Fable, it is a core franchise for 360, using a Kinect controller, versus a conventional controller, makes no difference.
Stop with this now, your own link contradicts you. Ryse and Fable are core, doesn't matter if YOU are interested in them or not. I'm not interested in Sly or Starhawk, but do I exclude them as core titles? Sly Cooper actually fits that definition much better then Ryse since it's an E rated game, developed for a more general audience.
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If you really think that Fable Kinect is going to play anything like the Fable series proper then i got some ocean front property to sell you. The man said himself that most of the time will be spent on a horse. I never played a Fable game like that. Casual or not, does not matter, but to say that it will be a Fable game like the others only using Kinect is just ignorance.
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I'm not a fan of Fable, so I'm going to rip on it. The games battle system is basically 3 buttons X - Sword Attack, Y - Gun, B - Magic. A is used to jump, and I believe there is a button for block. There are almost no combos in attacking, and dodging is done by moving the joystick. This is one of the most simple 360 exclusives you could possibly play. Trust me when I say this, you can get almost the same experience with a Kinect controller. It might lack a bit since it won't have a social wheel, but then again Kinect reads speech. It won't be the same, but I wouldn't classify this as a casual game any more then a traditional Fable.
I mean, if they made a Conker's Bad Fur Day 2 Kinect, would you classify that as casual? Not with the adult humor it shares with Fable.
Control-wise, Fable: The Journey probably won't be as good as Fable 1-3, but the experience will not differ drastically. If this were Halo FPS, that would be a different story, but Fable has always been a simple franchise, it works with Kinect.
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you must have been playing a different Fable game than i played, if you think that the experiences of the Fable series can be translated to to Kinect without losing anything then you either are clearly overestimating the power of Kinect and Peter Molyneux or you are high on LSD. The man himself already stated that it would NOT be the same experience, its coming straight from the horse's mouth. I dont know why you keep harping on this casual thing, ididnt even make on stance on the subject either way. But screw, no, it wont be casual, you happy? ill say this, it will probably suck and it has nothing to do with the Kinect, at least not mostly
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All I wanted to say is it's a core game. That's what STAGE and I have been arguing about, when you came in.
What specifically about Fable Kinect will make the game less appealing to a Fable fan? Obviously it won't be the same experience, but why will it be worse then any other Fable? Instead of a social wheel you tell it commands (wasn't Milo responsive to hundreds of commands?). Instead of A to jump, you jump, instead of an analog stick, you lean, instead of XYB, you have three different hand gestures. Heck, since Kinect recognizes hand gestures why not remove the whole magic submenu and make every magic spell a different command. Fable isn't a fast paced FPS or racing game, why would a different controller hinder the experience? Can't it just be different?
Also Peter Molyneux overhypes every game he makes. Why would he flat out say this game will suck? I've heard interviews, he is just as exceited for this project as he has been for any other.