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Resident_Hazard,

I don't fully disagree with you but I don't really agree with you either. We really haven't heard from actual developers about what the performance of the Wii U is, and we have information that the development kits are under-clocked hardware and probably not based on the customized chip-sets.

Certainly, we won't see "miracles" and the Wii U will not seem to have a massive graphical leap above what the HD consoles currently do; but I suspect that will be the case for Sony and Microsoft's next generation console's too. Primary graphical assets (like character models) have about as much detail as we should ever expect them to, and the impact of increased detail from secondary graphical assets (important environmental features) and tertiary details won't have that much of an impact on the visuals of a game; and most of the graphical effects that will be used in next generation games are already being used on the HD consoles, and the primary difference will be that more of them will be used on an object at a time.

To put it another way, the Zelda Wii U demo doesn't look that much different than what has been done on the HD consoles but what improvements can be made to make it look dramatically better? If this game has a similar jump in visual quality from the tech demo to the released game that we saw with the Gamecube and the N64, what could really be done to make the game look better?