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Michael-5 said:

Ryse is not core? I bet you it will be much harder for someone like you or me to pick up and learn the controls. This is just insane, then how is Sly core, but Ryse not? Think about it, M rated game built where you can gouge someones eyes out, or cell-shaded platformer?

I watch all Bonus rounds, what you say is your interpretation. They never say MS has given up on the non-kinect user base, they just say that that userbase is getting a lot smaller now, at least on the 360.

I'm sorry, but your definition of a "core" title removes a lot of core games like Super Mario Galaxy, Donkey Kong Country, Mario Kart, Sly, etc. None of these games have complicated learning curces (with DKCR it's just move and jump).

You're picking and choosing games to include in a debate based off preference. Fable Kinect is as much of a core title as Fable, the only difference between the games is The Journey has no controller. Ryse is also an M rated game, definatly not something built for casual gamers. That would be like calling Killzone a casual game, just insane.

When you use youre definition of core, you basically eliminate Wii's entire lineup except Metroid and Zelda, and that's complete BS. Ryse is as much of a core game as Starhawk, it was built by Crytek, for the core audience. Just because you're not interested, doesn't mean it's not a game "core" gamers can experience on the 360, but not the PS3.


It wont be hard to learn Ryse, hence why its called casual. Secondly you pick and choose games by prefrence. As I said before, I could list the whole Sony lineup for 2011, but you would disregard it because of your preference in waiting for Q4 releases when all the only 360 AAA  titles come out for the year. You chose to disregard that Sony has been giving giving out quality titles year round.

Secondly, my definition of core does NOT remove Super Mario Galaxy, Donkey Kong or Mario Kart, because all of those games have a learning curve, and it seems like you dont remember our old conversation because this the same thing you accused me of before. My definition of core seems to be the media idea as well. Secondly I've told you already that Microsoft and Sony already seem to have similar audience of taste in their core section, who mainly play based on preference of system or have both. The Wii has its own loyal core fanbase, whom are loyal to their first party IP's complex or not. Nintendo stands out, hence why this gen turned out this way and Sony and Microsoft followed suit. Nintendo is the only company who can appeal to everyone with a gimmick. Kinect has none and Microsoft have none and Sony definitely doesn't have Crash (Sony's highest selling casual exclusive) or Spyro anymore whom the casuals remember so well from two gens ago when the Playstation was sucking up third party exclusives. Much like Nintendo said at E3 they are contradiction.

http://www.casualgamesassociation.org/faq.php

Look at the casual games associations concept of what a casual title is.