DaColdFlash said:
but that wasn't even ment to sound negative cause BF 3 on PC looks absolutely stunning and knowing that it will run on affordable hardware (sure not cheap but neither exorbitant) does make it even more awesome |
From the screens in this thread I would say that charicter models at least match the main charicter models from Crysis 1, Crysis 1 has a lower character polycount than Uncharted 2 after all, polycount was never Crysis' strong point. BF3 looks to have a very high poly count with tones of fine detail at least matching Crysis if not bettering it, Cysis did have some great bump mapping tho. And if BF3 makes use of tessilisation then it will be able to push poly counts many times what Crysis has, and the fact BF3 is built from the ground up for DX10/11 and aims to push top end PCs I bet it will.
Here look at the poly make up of a crysis' head from the cutscene model of a main character which is the highest poly models they have and all other models have around a 6th of the polycount, also keep in mind that crysis heads make up over half of the total polycount of a character.


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