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Well this got derailed quickly, but when you think about it it makes a lot of sense: in a lot of Japanese media you see combat, even in a large situation like a battle, largely reduced to one-on-one affairs, so it would make sense that when they moved into 3D they developed a combat system around that idea of completely zoning in on one foe at a time

Granted, a bit of that stems from Japanese samurai tradition, where ground troops were more peripheral and the focus of the fight was pitting your side's samurai against the other guys'. It was really a style of fighting completely out of step with the outside world, which you saw whenever Japan ran into China, Korea, or Mongolia before the Meiji Restoration



Monster Hunter: pissing me off since 2010.