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naznatips said:
daroamer said:
ethomaz said:
d21lewis said:
I haven't played a Gran Turismo since GT 3 (when I decided that I preferred Arcade racing over sim racing) and I've never played a Forza game outside of the demo.

I will say this. Turn 10 considers Forza competition for Gran Turismo because they wanted to launch their game head to head with it back in 2009. That's pretty ballsy of them. And many reviewers have come right out and said that Forza is the better game. Of course GT has legacy on its side. It's THE name in racing games just like how Mario is THE name in platforming. It didn't become what it is by sucking.

The reviewers said Forza 3 is a better game but GT5 is a better simulator.

What the focus of each game? That's my point... no direct competitors... different types of games... different focus.

I don't think the sim differences are as big as you're making it to be.  Forza is a sim, end of story.  You can make it more arcadey by turning on assists but at it's core it's designed as a sim racer, not an arcade racer.

The guys at Inside Sim Racing gave the physics in Forza 3 a higher score than GT5.

Yeah, but more thorough vetting of the games has shown Forza's physics are quite a bit off on each car from reality (check the Car and Driver breakdown). I agree, though, it's still close enough to be called a sim, and normal people wouldn't even notice, but genuine car enthusiasts tend to pick GT because it's as accurate a simulation of the actual handling and performance of each car as exists. 

When Forza 3 came out I watch an interview Turn 10 did with a few race car drivers who had their profiles uploaded to the games AI. Most drivers had lap times within 1 second of the lap tim they posted in Forza, and to be fair, playing in a racing chair with fake gravity and 3 tv's is still a lot different then real life. That's impressive.

I have also raced cars in real life, and I'll tell you both Forza and GT model real racing sitations well in their own way. With GT, I never feel my car go into a drift, but when I watch a replay of my times in a mid-engined car I'm always drifting. However with Forza I never feel the weight of a mid-engined car shift my car around, but I know it does it because when I pay attention to how I'm driving, I counter-steer.

Both are simulators, good ones, you really can't classify one as an arcade game, but not the other. I think it's damn impressive that Turn 10 built up such a great game with Forza 4 despite having a significantly shorter development period then GT5. They learned a lot from Forza 2, and I hope Forza 4 also shows the same massive step up with physics and graphics.



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