naznatips said:
Yeah, but more thorough vetting of the games has shown Forza's physics are quite a bit off on each car from reality (check the Car and Driver breakdown). I agree, though, it's still close enough to be called a sim, and normal people wouldn't even notice, but genuine car enthusiasts tend to pick GT because it's as accurate a simulation of the actual handling and performance of each car as exists. |
When Forza 3 came out I watch an interview Turn 10 did with a few race car drivers who had their profiles uploaded to the games AI. Most drivers had lap times within 1 second of the lap tim they posted in Forza, and to be fair, playing in a racing chair with fake gravity and 3 tv's is still a lot different then real life. That's impressive.
I have also raced cars in real life, and I'll tell you both Forza and GT model real racing sitations well in their own way. With GT, I never feel my car go into a drift, but when I watch a replay of my times in a mid-engined car I'm always drifting. However with Forza I never feel the weight of a mid-engined car shift my car around, but I know it does it because when I pay attention to how I'm driving, I counter-steer.
Both are simulators, good ones, you really can't classify one as an arcade game, but not the other. I think it's damn impressive that Turn 10 built up such a great game with Forza 4 despite having a significantly shorter development period then GT5. They learned a lot from Forza 2, and I hope Forza 4 also shows the same massive step up with physics and graphics.
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