ethomaz said:
Hummmmm... No AA is prety obvious. Upscaled you need just count the pixels and the steps created by them, if steps is lower than pixels it upscaled... for reference read here: http://forum.beyond3d.com/showthread.php?t=46241 To know the fps just slowdown the video... if the video you seeing is 30fps then the recorded video will show some frames lost if the source (game) recorded is 60fps... if it 30 fsp then the recorded video is fine (almost vsynced). For now just look at the native Zelda HD (deupscaled) screen and compare with the upscaled: 1080p (upscaled): http://thisiswiiu.com/wp-content/uploads/2011/06/untitled-1h886.jpg |
The problem is that we don't have any non off-screen screenshots or videos released by Nintendo. We have the one screenshot that we know nothing about - where it came from, how they captured it, etc. I find it hard to believe that you can count pixels from a video like this. Maybe if you were actually at the event, you can, but not based off of an off-screen video.







