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sc94597 said:
I didn't ask you to restate what you said before with more words, I asked 'how do you come to these conclusions?'

How can you tell whether something is upscaled or not by looking at  low quality off-screen videos and equally low quality screens? Is there a technique that I can use?

How can you tell whether or not it is running at 30 fps, and where in the video do you notice a significant change in framerate that can be described as unstable?

As for the sources, all I've seen were rumors. None of them are concrete, but please lead me to the ones you use so that I can be on the same equal grounding.

Hummmmm...

No AA is prety obvious.

Upscaled you need just count the pixels and the steps created by them, if steps is lower than pixels it upscaled...  for reference read here: http://forum.beyond3d.com/showthread.php?t=46241

To know the fps just slowdown the video... if the video you seeing is 30fps then the recorded video will show some frames lost if the source (game) recorded is 60fps... if it 30 fsp then the recorded video is fine (almost vsynced).

For now just look at the native Zelda HD (deupscaled) screen and compare  with the upscaled:

1080p (upscaled): http://thisiswiiu.com/wp-content/uploads/2011/06/untitled-1h886.jpg
720p (native): http://h5.abload.de/img/untitled-1h886r8gc.jpg