mrstickball said:
That is what I meant - not just developers, but publishers that analyze the benefits of the consoles to produce best practices for their titles. The developers will want develop for whatever is the easiest, best system to develop on. That includes horsepower (or ease of utilizing horsepower to achieve a specific development goal), SDKs, and ancillary features to the cosnole that may have an impact on the development cycle. You said developers didn't want to develop on the Wii - I have to ask 'why didn't they want to develop on the Wii?'. Was it due to the lack of technical specs which required significant retooling to make a game that ran on X360/PS3 to run on the Wii? Or was it something that had nothing to do with specs? That is what I am concerned about for the WiiU - especially in the hard drive department. Developers do choose the console generation winners. We've seen time and time again that as major IPs are established, developed, promoted and so on, they establish winners and losers among the consoles - each generation, we see the winner based on the games that are produced for a console's library. In the case of the PS1/2 specifications, its important to note the PS1 had a distinct advantage over both other systems due to storage device and ease-of-development (N64 had the more costly and limited cartridge drive, while the Saturn required developer knowledge of Assemble and working with a very difficult processor). With the PS2, it was arguably the only console to win a generation which was inferior to the GC/XBX in most technical departments, but has been the only console to have that distinction out of the past few generations. |
Oh please, go and take a marketing course. The creators of a product are not the ones to create the success, it is the customers, and always the customers. Developers do research to see where their customers are and possibly will be in the future.