i also think, after reading these responses, that i used to confuse story and setting. i loved super metroid because the planet was awesome and well designed and fun to explore, and the music was great. but there was no story to limit me from exploring outright. it was fun getting further and further without any direction because it was up to you to figure it out. when you get to the crashed spaceship with the ghosts too, that was awesome because it gave you a little backstory without being pervasive at all. it was just there, you explored, and put two and two together.
its similar to why i loved the new super mario bros title this gen. there was a short cutscene at the beginning showing peach getting kidnapped, and that was it. the adventure was the story, and the player made it up. the settings in that game and the levels were awesome, which is one of nintendos strongest points. i just feel that if they made more games that dropped the narrative storytelling almost altogether and focused on giving players great levels or worlds to play in, nintendo would be golden again for the next gen.
Everyday I'm hustlin'.
Wii and DS owner.







