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I don't think story should be the main focus in any genre, not even story driven ones. Game play greatly affects the storytelling and no matter how good the story is it will still suck if the storytelling is bad. I don't think story should be limited to only RPG's though. It really depends on the game. Sometime it fits and sometimes it doesn't.

Personally I would never want a big story element in Mario platformers as I play those merely for the awsome levels and solid gameplay and I feel that a story would only limit the game and it wouldn't add enough to justify it.
On the other hand I want some story in Zelda and especially in Metroid.