| killeryoshis said: No nintendo game should have a large story. None its a rule. Though they seem to be breaking it with other M and Twilight Princess to tell you the truth |
I don't agree with this. I think it's more about how the story is presented rather than its complexities. Metroid and Zelda games have told stories through their enivronments and moderate cutscenes in a seperated perspective, and that is why extensive personal cutscenes don't fit too well(although twilight princess had very little of the latter and fits traditionally imo.) That doesn't make their stories any less "large"; however. On the other side of things, first party Nintendo series like Fire Emblem, and Paper Mario had decent stories with a traditional cutscene presentation. I enjoyed Twilight Princess's story, and while Other M wasn't what I'm used to in a Metroid game, that is the only reason why I didn't like the story. If it wasn't Metroid I'm sure it would have been decent. I think what it comes down to is whether or not there is direct or indirect character development. For most 1st party Nintendo games that have backstories, which make sense, we see the latter.







