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MrT-Tar said:
To me story is an important factor, but it can never make or break a game. If the likes of FFVI, Xenogears and Metal Gear Solid had shit stories, I would still love them.

Gameplay will always come first IMO when I'm judging a game. This is clearly illustrated by my opinions on the Final Fantasy Tactics series, all which are fantastic SRPGs. In case you aren't aware the original FF Tactics has an incredible story, among the best in any game, while the 2 recent instalments, FFT Advance and FFTA2 have shallow crap stories. Despite the originals far superior story, I think the more recent games are moderately better as their gameplay and everything else (maybe apart from music) is easily superior IMO, such as the removal of random encounters, the fixed camera angle, a far improved skill learning system and the statute system. Story is nice, but comes second to other factors when playing a game.


ive played all the ff tactics and i personally dont see what the big deal about the originals story was. i thought the other ones were more intersting personally, i liked the whole imagination book thing. i also agree that the other games are better though because they are better gameplay wise, ie more stuff to do, more classes, you can pick jobs, and i liked the judges thought it was a cool aspect. i used to feel that story was more important, but i realized i was confusing story with my memories of playing the game. i think that fighting a memorable boss or playing the game your own way is what i remember most about games i love and i created all those moments.



Everyday I'm hustlin'.

 

Wii and DS owner.