richardhutnik said:
Not sure why navigation being rail like, or certain segments of the game being a single screen, ends up meaning horrible. A game can consist of rail network type navigation, with single screen combat and be a fine game. Think about a JRPG where you would navigate over a larger map to places. It doesn't mean it is horrible, or would suck. I know Puzzle Quest had bejewelled as its combat engine, and going from point to point on a larger map, for the campaign. That worked fine. In short, a rail network and single screen action. |
Of course it works for some people. But personally I can't stand on rails as I already have huge problems liking the linear action and shooter games of today.







