darthdevidem01 said:
@Bolded 1 You've described every FF I've played except FF4. I've played FF7,8,9 recently and found attack works on normal enemies for most of the game (even in some bosses it works with a cure here n there)...now I'm not mashing x in these games as the battle system is slow....its delayed mashing of x though. In FF8 using just GF's literally got me past every single normal enemy (for most of the game) and even most bosses (for a good part of the game) as long as I threw in the cure in here n there. In FF10 once you know what enemy type needs who even that gets monotonous on normal enemies.....but the bosses in the game were of course very strategic. My point is every FF has a monotonous battle system, But I was never bored with all those battle systems either (except FF9's which I never enjoyed that much). Now I honestly do not remember FF12 enough to be able to re-comment on its battle system but I remember liking it the second time I played the game, I think. In FF4 I seem to remember normal enemies being very tough mid way through the game. Sure you may find FF13 easy, I do too (the story part anyway before someone mentions I only killed my first adamantoise yesterday) but there were loads of complaints about its difficulty in Japan which led to the addition of Easy mode. I hope this doesn't mean XIII-2 is even easier...but apparently there is a difficulty setting. @Bolded 2 I found that to be true till sometime in chapter 9, then in chapter 10 it became clear to me the AI on Saboteur and Synergist wasn't working efficiently (it gave hope bravery before the magic up thing and other such small things....gave enemy that I'm attacking with magic the debuff that helps if your attacking with a commando etc). So basically I decided to make someone of those classes my party leader whenever I needed them to be used and then do the commands manually for those classes....this helped me finish the battle far more quickly than I would have by doing auto battle in those classes or just sticking to rav/rav/com and doing it slowly. It depends on how you want to make the system work for you.....my aim was usually I wanna get the most out of it and see how versatile it is and it really shone through making it my fav battle system ever. |
Yes you're absolutely right Darth, but here's the problem with Final Fantasy XIII, which makes it worse than the other games; the game isn't balanced. When properly balanced the combat system is very good, second to Final Fantasy X to me (Though Final Fantasy X had this same problem, but I feel it's overall more strategic). Now what do I mean by game balance? Up until Pulse you level up very quickly and the enemies don't change until a boss fight, you're essentially fighting the same enemies for roughly 2 hours at a time and by the 20 minute mark of those long grinds you've leveled up to a point where, two ravagers and a commando, will give you the fastest kill. This is the same on Pulse, but it's a bit more balanced (The enemies on Pulse are so below me at this point of my endgame that 3 commandos will give me the fastest kill.) The only real enemies that make you switch over to a sabatour are the sei'th, juggernauts and King Behemoth. But even then combat becomes two situations; buff yourself and cripple your enemies, then switch over to a ravager setup to stagger, then commando away, or buff and cripple, then switch to commando for the quick kill. Combat doesn't really get utilized until end game when you're going on the harder hunts, but for the rest of the game it's just not balanced and the auto-command really dumbs the combat down for 80% of the game.