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darthdevidem01 said:
darkknightkryta said:
darthdevidem01 said:
darkknightkryta said:

Um you don't need more than 2 ravagers and a commando. If things are really tough then a ravager, commando and healer. You can get through 90% of fights this way. Come across a boss? Then 2 synergists and a sabatour or inverse that. Then 2 ravagers and a commando and 3 healers if you have to heal.

I could stay in that 1 configuration forever but I don't like my fights lasting 1 hour, so no I would still change paradigms, get enemies weakened, my characters buffed then stagger them, heal if needed and finish them......I can get through most FF's through bashing attack attack attack and an occasional heal on most normal enemies, except boss battles where a little more strategy is needed. (here FF10, 13 are pretty much the exception since in X you need to change characters mid way and in 13 in the interest of getting 5 stars and a quick battle I actually used different paradigms to my advantage even against many normal enemies instead of bashing X due to staying in 1 paradigm).

Quite frankly FF games are very easy in general and FF13 was one of the harder ones but still easy ultimately. And in a poll done in Japan FF13 was ranked the hardest FF ever, this actually lead tot he developers adding an EASY mode in the Xbox 360 version, make of that what you will.

Yeah, that's what the two Ravager setup is for, you can tripple it up if you're leveled up enough.  But I was just pointing out how easy and monotonous the game is.  Like the only hardest part are the bosses and after game enemies (1), but even then your strategy barely changes to add Synergists and Sabatours.  Then you're switching back to Ravagers for the stagger and Commandos for the kill.  I personally find it wastes more time to switch out paradigms unless the enemy has high HP. (2)

@Bolded 1

You've described every FF I've played except FF4. I've played FF7,8,9 recently and found attack works on normal enemies for most of the game (even in some bosses it works with a cure here n there)...now I'm not mashing x in these games as the battle system is slow....its delayed mashing of x though. In FF8 using just GF's literally got me past every single normal enemy (for most of the game) and even most bosses (for a good part of the game) as long as I threw in the cure in here n there. In FF10 once you know what enemy type needs who even that gets monotonous on normal enemies.....but the bosses in the game were of course very strategic. My point is every FF has a monotonous battle system, But I was never bored with all those battle systems either (except FF9's which I never enjoyed that much). Now I honestly do not remember FF12 enough to be able to re-comment on its battle system but I remember liking it the second time I played the game, I think.

In FF4 I seem to remember normal enemies being very tough mid way through the game. Sure you may find FF13 easy, I do too (the story part anyway before someone mentions I only killed my first adamantoise yesterday) but there were loads of complaints about its difficulty in Japan which led to the addition of Easy mode. I hope this doesn't mean XIII-2 is even easier...but apparently there is a difficulty setting.

@Bolded 2

I found that to be true till sometime in chapter 9, then in chapter 10 it became clear to me the AI on Saboteur and Synergist wasn't working efficiently (it gave hope bravery before the magic up thing and other such small things....gave enemy that I'm attacking with magic the debuff that helps if your attacking with a commando etc). So basically I decided to make someone of those classes my party leader whenever I needed them to be used and then do the commands manually for those classes....this helped me finish the battle far more quickly than I would have by doing auto battle in those classes or just sticking to rav/rav/com and doing it slowly. It depends on how you want to make the system work for you.....my aim was usually I wanna get the most out of it and see how versatile it is and it really shone through making it my fav battle system ever. 

Yes you're absolutely right Darth, but here's the problem with Final Fantasy XIII, which makes it worse than the other games; the game isn't balanced.  When properly balanced the combat system is very good, second to Final Fantasy X to me (Though Final Fantasy X had this same problem, but I feel it's overall more strategic).  Now what do I mean by game balance?  Up until Pulse you level up very quickly and the enemies don't change until a boss fight, you're essentially fighting the same enemies for roughly 2 hours at a time and by the 20 minute mark of those long grinds you've leveled up to a point where, two ravagers and a commando, will give you the fastest kill.  This is the same on Pulse, but it's a bit more balanced (The enemies on Pulse are so below me at this point of my endgame that 3 commandos will give me the fastest kill.)  The only real enemies that make you switch over to a sabatour are the sei'th, juggernauts and King Behemoth.  But even then combat becomes two situations; buff yourself and cripple your enemies, then switch over to a ravager setup to stagger, then commando away, or buff and cripple, then switch to commando for the quick kill.  Combat doesn't really get utilized until end game when you're going on the harder hunts, but for the rest of the game it's just not balanced and the auto-command really dumbs the combat down for 80% of the game.