NJ5 said:
kitler53 said:
NJ5 said:
kitler53 said:
there was that demo where they were playing baseball and the WiiU controller was showing the same info as what was on the screen expect it had the cross hairs to aim the pitch. i can imagine, for instanse, a 4x player shooter (probably rail shooter) simular to this where you would want all 5 screens with detailed complex information.
now if you stayed with Wii ___ level of graphics you might be able to pull it off well enought but not with say CoD level of graphics i'd guess.
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But adding the cross hairs can be done with post-processing, you don't need to render twice. For a 4-player shooter I don't see why the TV would need to be showing its own 3D render... It would be enough to show statistics and other mostly 2D game information.
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i don't know enough about programing to be answering the question but it would seem to me that if the 4 screens show 4 different things it would require 4 different renders.
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Yes that's definitely correct. What I was saying is that the biggest, most demanding of the screens (the TV) wouldn't need much processing power if everyone is looking at their own smaller screen.
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gotcha, there is another thread that suggests the controller's screen isn't 1080p anyways but 540x800 or something like that. maybe that would help. but on the other hand, ps360 games generally aren't 1080 (native resolution) anyways but 720p or sometimes lower. the WiiU would have to have kind of a lot of extra processing power. i just don't think nintendo can pull this idea (4 streaming screens) off right now without releasing a really expensive system (which i assume they won't do).