ShinmenTakezo said:
I gave you an example with the motion plus, so lets try something else. Lets say the Wii was only capable of reading one wiimote and nunchuck at a time. Along with four classic controller pros. I'm assuming the wiimote with motion plus isn't going to be packed in with the wiiu. So in my hypothetical statement the wii wouldn't come with a ccp. How many developers do you think would make games that used both control schemes? How many developers could emplement both control schemes so that neither had an advantage over the other in multiplayer? How many developers would support something that isn't packed in with the console? Not many, I assure you. Look at kinect, or move. Kinect can't move games unless they are bundled with the system, or a dance game (which isn't breaking any sales records!). Move doesn't sell games. Sony sells games with move functionality. The thing is, if people heve to go out and buy something extra to play your game, you are limiting you customer base. Also developers aren't as likely to support it because they want their product to be accessable to as many people as possible. So either they don't support the accessory and save money or they spend extra money coding and testing for something that most likely wont sell many games. If I'm wrong, why don't 3rd parties support nintendo, when you can use a classic controller pro on the wii? That means they could make the same exact games for the wii as they could for ps360. They don't because they know not everyone owns a ccp, but every wii owner has a wiimote. |
I think your unfairly cutting out things.
1. classic controller (and pro) is pretty much identical to PS360, so coding for it on a 3rd party game is really no additional cost. Regardless if it comes in the package or not.
2. There is no way a wiimote/nunchuk won't be in the standard box. Its part of the default controller along with the new screen considering that at the moment Nintendo isn't even sure if WiiU will be capable of running more than one screen at a time.
3. The only difference is making games work with wiimote/nunchuk and/or screen controller (which is really just screen as rest of buttons are same).
Its just not a big deal. They include the controls they've already built for Ps360 (minor tweek if clickable stick is used) and then make new controls for newer control options that are standard one WiiU.
However, when a game costs tens of millions to make and the hardware is now mostly the same so making it cross platform is marginal, spending a few thousand more making controls work for its standard options (wiimote/screen controller), its a no-brainer.







