NJ5 said:
Fumanchu said:
HappySqurriel said:
At 1080p there are (roughly) 2 Million pixels per frame, the R700 can probably render between 90 and 180 Million polygons per second with better lighting and texturing (per polygon) as the HD consoles. When you increase polygon output beyond this level most of the polygons you're adding to the scene will be smaller than a pixel and will not contribute to the scene.
By the way, the primary difference between Avatar and what might be possible with hardware similar to the R700 is lighting effects ... Crysis has tons of environmental detail but doesn't come close to resembling pre-rendered movies because its lighting is far less realistic.
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Surely this can't correct? The highest density real-time 'hero' character this generation is capped at around ~35,000-40,000 polys.
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Multiply 40,000 by 30 (number of frames per second), and rendering that character alone requires more than 1 million polygons per second, 2 million if at 60 frames per second.
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OK, so I'm guessing we should be able to render ~150,000-200,000 polys for the lead characters, in allowing for other enemies on screen and other lighting effects etc. This is a great step-up, but going back to the earlier Avatar comparison - the zbrushed meshsmoothed x10 iteration characters that takes a render farm 24 hours to render a single frame could still be classed as a 'primary' difference.