| thetonestarr said: If they do a multiple screentroller setup, one thing to remember is that, to support extra controllers, it takes extra RAM and extra CPU (mostly CPU) - it most likely has ZERO drain on the GPU because the controllers will likely have their own built-in GPU to do that work. That's a lot less strenuous for the system, and it evens the load a ton. If there's going to be only one controller EVER supported, then that probably won't be the case - it'll probably strictly be an image transmitted wirelessly, no computing at all in the controller. |
I don't think it's at all feasible to have a GPU on the controller when the CPU and memory aren't. It would also need GPU memory and it would need to duplicate all the textures etc. via slow wireless instead of the usual high-speed bus.
No, I'm pretty sure all the controller will contain is a simple chip to decode video sent from the console.
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