Kynes said:
Using uncompressed sound or textures in a game is absurd. You have really high quality lossy algorithms that are much more efficient in space use and need low amounts of processing power. PCM and RAW formats are only needed to work with the highest quality assets in the production stage, they aren't practical at the final stage, and the streaming speed from the optical/hard disk drive is much slower than with compressed assets. |
Yea I get what you're saying and I didn't say that I would want uncompressed sound and what not. I mean, I remember when some PS3 boys would say how much better it is with it uncompressed and I never looked up to see if it was a good or bad thing. I guess now I know I wouldnt want those types of things uncompressed. Well that means more use for the disk space I hope. I really hope that the games have more content this way.







