Linkasf said:
i'm not sure if you're taking into account on the graphical leap which will cause these games to take space. Not to mention if they will use uncompressed sound, textures, etc... I wonder. I hope that the space will be utilized to make longer games as well as this gen is full of 8 hour games. |
Using uncompressed sound or textures in a game is absurd. You have really high quality lossy algorithms that are much more efficient in space use and need low amounts of processing power. PCM and RAW formats are only needed to work with the highest quality assets in the production stage, they aren't practical at the final stage, and the streaming speed from the optical/hard disk drive is much slower than with compressed assets.
PS: If you want the highest possible quality, you use lossless algorithms, you never use uncompressed data.







