| greenmedic88 said: You don't actually need AR Cards to get 3DS AR type games to work. Those actually work off the exact same technique used by Eye of Judgement for the PSEye with the exception that AR Games works on image recognition whereas Eye of Judgement worked off character/symbol recognition printed on each card. Using pre-established symbols and images just makes it considerably easier for the image recognition code to do its function. I'm pretty sure the AR Cards were just some idea someone who was really fond of Pokemon card games insisted on implementing into AR Games. Cards are fun and all if you're into that, but having to pull cards out every time you want to play a video game on the other hand is not. It's all in the implementation basically. SCE has already showcased some interesting looking concept videos of AR applications; we'll see how the finished products actually turn out. I'm actually cautiously optimistic that they won't be little more than just portable Eye Toy/PSEye mini games. |
Well, "required" might have been a strong word, but Sony are still the first to showcase AR technology that is stable enough to work without "cards" of some sort. I'd assume that if Nintendo were able to do something similar, they would, because carrying around these cards seems like a major hurdle in making AR games equally as portable as other games on the platform.
Either way, the tech Sony shows here, is way ahead of anything I have seen Nintendo do.







