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I agree that the battle mode of DD was vastly superior, other than that I have to disagree on pretty much everything.

The super abilities of characters were fun, but unbalanced. Some character choices were just vastly better than others, in MK:Wii they made a slight difference.

As for items knocking you down for too long. Let me guess, you got used to time trail using Funky Kong with the fastest car, and then you are confused why it aint working out for you in multiplayer? Try Daisy in the Mach Bike, great acceleration and great top speed if you learn how to wheelie appropriately.

Level design in MK:Wii >> MKDD