| DarkNight_DS said: Ya but obviously attach rates mean diddly squat. If you outsell your competitor on games and hardware but have a lower attach rate because your hardware sells that much better then a competitor then the attach rate of your console means diddly. You just proved why attach rates are silly. The Wii has a lower attach rate then the 360 but blew it out of the water with sales. |
I agree with you to an extent, but I also agree with Sky Render. Seeing that the 360 had a higher attach rate than the Wii or PS3 13 months after launch made me feel good. So attach rates do have a purpose.
Also, it is important to ask why you are comparing two systems anyway. If you want to see which would be most attractive to a third party developer (i.e., most likely to get more games), then look at total third party sales. If you want to see which company is doing best, then look at total hardware and total first party software. There are other things to look at, but you are most likely to look at what favors your system of choice, if you look at all.
Systems owned: Nintendo 64, GameCube, Xbox 360, Atari 7800, Genesis, PlayStation, Dreamcast, Game Boy Advance, Nintendo DS.
Year-end predictions (April 6, 2008):
- DS: 94 million (96.0)
- Wii: 46 million (44.4)
- PSP: 45 million (43.6)
- X360: 27 million (27.3)
- PS3: 24 million (19.4)
- PS2: 124 million (123.7)







