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windbane said:
 

That's a link to MICROSOFT'S response. Come one. That's been debunked already. All you haev to do is look at their bandwidth "analysis" to see they are completely making stuff up. Adding up bandwidth is no way to show anything. They have bottlenecks slower than PS3's, so the PS3 actually has more bandwidth between CPU, GPU, and memory.


 Sorry, but that's misleading too. If I think about what some people would like to do wit 6the SPEs the bandwidth would break down too.

In reality the problems are so complex that all these number games are in reality junk. You have to look much more into details. Some of their descriptions about the Cell and its SPE are in fact correct, some other statements are not quite correct.

The problems are in fact not really the bandwidth itself, but the distribution of bandwidth and in these aspecsts nobody writes the truth. I have a PS-3 and even developped for the PS-3 as well as for multi processor machines (although not the Xbox 360 itself), and to the best of my understandfing I would say that both machines are capable for more or less on the same level with slight advantages for one or the other plattform depending on the kind of game.