geddesmond2 said:
All I'm saying is the story and morality system is only half the game. The demo gives you a fairly good idea on what you'll be doing in the whole game. Yeah you won't get an idea of what the stories about from the demo and you won't see any karma choices until retail version but everything else the demo gives you a fairly good taste of.
As for the reviewers whole movement controll hasn't changed from the first game comment he made. When PSN was down I did a run through of Infamous 1 on both Karma sides and booted up the Infamous beta in between to see what I could create. You can tell straight away how improved the movement is and not just by a bit, by a lot.
He also complained about the black and white screen the game switches to when your in need of health. The first game had that too (you know that game he gave a 9/10) and its there as a warning to the player that you need health and you get health from sucking electricity out of the thousands of power points around the city. When you do that the screen goes back to normal. It literally takes me 10 seconds to replenish. Screen goes black and white telling me I'm in danger, I duck and roll by pressing the circle button to a place thats out of enemy fire and I hold R2 near an outside light or generator, Black screen goes away. Very simple and it works.
Also the power he is talking about that you get near the end for navigation is the power shown in one of the trailers where you fly through the air like a bird and its unlocked towards the end of the game because if you had it earlier on you could get to places only intented for the last parts of the game like accross the swamp parts.
Lets face it many of this reviewers cons are not cons at all and have undertanding to them. I still can't believe he says the games pacing is bad and his reason for it was in Infamous 1 you had a routine. Go into a sewers get a new power rinse and repeat. That was the main issue reviewers had with the first game. That the game was too repetitive. So what now they want that repetitiveness back.
As for your last 2 paragraphs. I've no problems with the camera at all. I think its improved drasticly from the first game which had camera issues of its own. I know some people have issues with the camera but are they really that game breaking and so bad that it drops the games score down?? The melle camera zooms in when attacking but it zooms straight back out 1 second later when your not attacking.
In the demo your power gauge doesn't deplete and it regenerates. Thats why you could spam away with rockets and kill enemies easily. In the retail game this won't be a problem. If the first game is anything to go by rockets take up 4 or 5 power segments so you won't be able to spam rockets and the iconic powers don't regenerate either like in the demo. Enemies drop purple orbs for iconic powers and you can only carry 3 at a time.
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