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Munkeh111 said:
Rainbird said:
Munkeh111 said:

But I fundamentally feel that the issue was really with the ideas behind the game, not the execution so much

The game was still a bit buggy and rough around the edges though, so an extra six months in development could have made a big difference.

And even if their ideas had all been good, one year is not very long time to push out a good game in, and it does say something about the pressure they were working under. Games like God of War III still took three years to complete, and that doesn't have multiplayer either.

Well it is not all about the time, it is about the resources of the studio, and I don't know the relative sizes of SCE Santa Monica and Insomniac. I know Insomniac has about double the employees of Naughty Dog (well according to wiki)

Well, Insomniac has several divisions now, which would explain why they're so much bigger. Compared to Naughty Dog, those guys push out an extremely polished, extremely good game with loads of content (multiplayer, coop, etc.) in about 1.5-2 years of development time. So Insomniac working on three full games with "only" double the workforce, seems like have a longer development time is the right move. And even if it was only two games, extending the development time to alleviate pressure seems like a good idea, when people would like more reasonable working hours.