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Rainbird said:
Munkeh111 said:
Rainbird said:
Munkeh111 said:

I was thinking more of things like the lack of a weapon wheel, moving away from their history of interesting weapons

Weapon wheel and generic weapons aren't thhe things that decide the development time of your game though. Adding a seperate coop campaign can however give a hell of a lot of extra work.

But I fundamentally feel that the issue was really with the ideas behind the game, not the execution so much

The game was still a bit buggy and rough around the edges though, so an extra six months in development could have made a big difference.

And even if their ideas had all been good, one year is not very long time to push out a good game in, and it does say something about the pressure they were working under. Games like God of War III still took three years to complete, and that doesn't have multiplayer either.

Well it is not all about the time, it is about the resources of the studio, and I don't know the relative sizes of SCE Santa Monica and Insomniac. I know Insomniac has about double the employees of Naughty Dog (well according to wiki)