By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Rainbird said:
Munkeh111 said:
Rainbird said:
Munkeh111 said:

They can keep it for Resistance, but there is no need for it in Ratchet, apart from if they take the All 4 One root

True, but the issues with Resistance were not lack of time, but poor ideas

I wouldn't mind having a good coop experience in normal R&C games, though I wonder how it would be done.

And I would say Insomniac had good ideas for Resistance 2, even if they weren't all good. The coop was a blast and I'm really sad to see it go.  

But the game still lacked polish, and that's what more time would have got them.

I was thinking more of things like the lack of a weapon wheel, moving away from their history of interesting weapons

Weapon wheel and generic weapons aren't thhe things that decide the development time of your game though. Adding a seperate coop campaign can however give a hell of a lot of extra work.

But I fundamentally feel that the issue was really with the ideas behind the game, not the execution so much