Munkeh111 said:
Rainbird said:
Munkeh111 said:
They can keep it for Resistance, but there is no need for it in Ratchet, apart from if they take the All 4 One root
True, but the issues with Resistance were not lack of time, but poor ideas
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I wouldn't mind having a good coop experience in normal R&C games, though I wonder how it would be done.
And I would say Insomniac had good ideas for Resistance 2, even if they weren't all good. The coop was a blast and I'm really sad to see it go.
But the game still lacked polish, and that's what more time would have got them.
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I was thinking more of things like the lack of a weapon wheel, moving away from their history of interesting weapons
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Weapon wheel and generic weapons aren't thhe things that decide the development time of your game though. Adding a seperate coop campaign can however give a hell of a lot of extra work. 