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Rainbird said:
Munkeh111 said:
Rainbird said:

Insomniac themselves went out and said they didn't want to pump out games that fast anymore because it was too hard and the quality was suffering because of it. Which is even funnier when you say hours instead of years.

Maybe if they had taken 2 hours instead of 1 things might be better?

I don't think Ratchet was suffering due to lack of time, I think the real issue was that they to move on from Ratchet and create a new IP, and going multiplatform is probably the safest way to do that, this late in a console's life span

Well, this was said in relation to Resistance 3, but I also remember them saying that they didn't include multiplayer in R&C because they didn't have the time.

Either way, Insomniac are doing what they feel is best for them, and I think this direction is a net gain for the industry.

I know they have said that, but I just felt they made some poor decisions with Resistance 2, moving away from what made it great, and good riddance to multiplayer, all it does is stops me from getting platinum trophies

Let's just see how the extra year helps with Resistance, and what their new universe is, remember, they just need a good idea, that is more important than the time aspect in many regards (Lair, Too Human... long devs times doesn't always mean a great game)