Munkeh111 said:
Maybe if they had taken 2 hours instead of 1 things might be better? I don't think Ratchet was suffering due to lack of time, I think the real issue was that they to move on from Ratchet and create a new IP, and going multiplatform is probably the safest way to do that, this late in a console's life span |
Well, this was said in relation to Resistance 3, but I also remember them saying that they didn't include multiplayer in R&C because they didn't have the time.
Either way, Insomniac are doing what they feel is best for them, and I think this direction is a net gain for the industry.