| hatmoza said: It's not just towns, exploration in general. I personally don't enjoy beating the same linear path for 20-30 hours before I can do anything outside the main story. That's how games become repetitive and boring. There needs to be an option to take a break from the main story. Imagine if the new Zelda game came out without being able to do any of its charming mini games until you were near the end of the game. I'm pretty sure Zelda fans would be disappointed with the change. And we don't lie or troll. It's arguments based on opinion, and sometimes facts. The game just doesn't live up to previous FFs, or current RPGs. I strongly doubt that such a large voice on the internet are sharing their disappointment/dislike/even hatred towards the game just to troll. If anything, it's a sign of just how disappointing the game is. |
But the main story is the heart of a JRPG. FF 13 was not too different from the other FF in this aspect. They all "opened up" pretty late in the game. Even in FF 7 you got the "full freedom"
just at the beginning of the last disc. Exploration was never the main point of FF... It was always going from A to B in a linear order with the only real exception being FF 12. And still, revisiting old areas was pretty pointless given the level range of the enemies (well, you could hunt for missing blue magic).
I still think that FF13 is the best game on the PS3 without much competition. It was one of the only games to really take the story serious and the characters were really well portrayed. They almost really felt like Humans with all their, strengths, weaknesses, doubts and fears.
But lets stop this. I got the impressions that its no use arguing with some peoples. I aready played some "Western" RPGs like Oblivion, Dragon Age and Mass Effect 2...I just couldn't stand them at all. I mean Oblivion.... wandering through random generated dungeons getting random loot... how is this form of exploration any fun? That is the real definition of repetitiveness for me. And the sacrifice of a strong main story in exchange for countless meaningless side quests with no overarching relevance to the main story...
The problem is that for many people the only definition of Roleplay game is some sort of D&D, where you play yourself in a fantasy world and your decisions have an impact on the world...but D&D failed to make a real impact in most parts of Europe. Roleplay has a stronger connectionwith theatre. We were often reading literature (Goethe, Schiller, Raimund, Nestroy, etc...) where everyone had to pick a role. In these roleplays you were never expected to play/read the role like you want... you were expected to think about what is going on in every character and why they act like they do.
And that is exactly what I do when I play a RPG. The core of the game is plot analysis and character interaction. And in these parts FF 13 is absolutely brilliant. Thats why it was extremely well received in countries like Japan, Germany or France.







