By using this site, you agree to our Privacy Policy and our Terms of Use. Close
padib said:
LordTheNightKnight said:

People that know what they are doing are of course the exception. Pixar has long been about strong storytelling, while Michael Bay, as much as I like a lot of his movies, are often about the flash.

As for gaming, the Dragon Quest team has been very consistent with content over graphics (although Level 5 has been very helpful in the latter for the last few games), and having their sales be consistent over the years is a testament to that.

Yeah, I think we agree. I like PIxar too, they do tell good stories, and are witty I like their humour too.

DQ sales are definitely consistent! Not sure if that has to do with graphics more than just being always faithful to the staples of the series (it's a very traditional game, in that it very rarely breaks the rules of what makes a DQ, at least that's what I understood). Now again if I'm faithful to your point, since keeping the tradition is a thing of content, yes you're right there. I think the principle is more "Not graphics over content", but there I'm probably just being picky as both are roughly the same thing, I just find the second is more descriptive (though maybe less "wordable" hehe).


I have a really strained metaphor, but a game is a sundae, where content is the three scoops of ice cream, gameplay is the spoon, and graphics is the whip cream and cherry. Too much focus on graphics means a mutant, giant cherry filled with whipped cream, and we're getting fewer ice cream scoops.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs