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nightsurge said:

Seriously... some people.  So closed minded.... posting up a cherry picked glitchy homebrew example. I could post 5 much more functional ones if I truly wanted, not to mention you are completely ignoring the future updates that will allow for finer detail movement tracking and the hybrid controls using both controller and Kinect (in my mind the best experience possible for motion would be like a wireless nunchuck device Kinect).

I am not justifying my purchase, and if you paid attention to the news, most early adopters of Kinect ARE the core, not casuals.

It's just sad to hear an old argument beat to death because people just can't seem to think outside of the box and believe their own opinions must be that of the majority. Just because you can't fathom it, doesn't mean no one can.

That glitchy homebrew example is probably the best possible way to inplement Kinect controls into an FPS.

And there is next to no chance of developers using hybrid controls, a controller has to occupy both hands, not one.

You need to stop being so defensive and take these criticisms onboard, 17 buttons and 2 analogues cannot be replicated by body movements in a retail game. People don't want to wiggle their middle finger to jump, people would rather use a controller. I'm just hoping somebody backs me up here, Kinect controls will have to remain casual, the theme of a game might be hardcore but you will never see a full retail hardcore game work well with Kinect controls.

Maybe we need to do one of these "bets" that people often put in their sigs.