padib said:
You may be right, I haven't been in the future yet, so I can't tell ya. Then again maybe not because it's been going on for the longest time, and some companies are still thriving on it, with content like Avataar 3D, the Incredibles, and other high-end graphics (movies), and Call of Duty, Halo, Uncharted (games). But again, I don't know the future. Now if I'm faithful to our chat, and you mean specifically companies who make junk content and just make fancy graphics, than boy I think, and certainly hope you're right. The obsession with High Fidelity graphics should go so far as it can facilitate creativity and open the door for inspiration. As a hardware developer, that obsession is very understandable and for the most part legitimate. As a software developer, it is only legitimate insofar as it breaths more beauty into the game. Another example of a game that would very much enjoy more of it is Prince or Persia for instance. @gumby You rock! If there's one thing I hate guys, it's knowing what I'll find in a game. Thanks for not spoiling :) |
People that know what they are doing are of course the exception. Pixar has long been about strong storytelling, while Michael Bay, as much as I like a lot of his movies, are often about the flash.
As for gaming, the Dragon Quest team has been very consistent with content over graphics (although Level 5 has been very helpful in the latter for the last few games), and having their sales be consistent over the years is a testament to that.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








