nightsurge said:
Listen to Omac. Man... I can't believe people with this old and close minded argument still exist. Especially with plenty of evidence all over the net to the contrary. People were controlling WoW with Kinect, even free roaming movement and spell casting. There's plenty of room out there for core games on Kinect as well, because I am not a "casual" and I bought it. Same with a lot of my hardcore friends. Unless you think that there are over 10 million casuals out there owning an Xbox 360, it seems that quite a few "core" users picked up the device. It's Fun, so we bought it and I'm looking forward to games like Child of Eden, Rise of Nightmares, and more. |
*Facepalm*
You might want to read my post more carefully, never did I say that everybody who bought Kinect was a casual gamer, I said MOST people who bought Kinect were casual gamers, that was the target audience Microsoft were going for when they made Kinect.
And those very few games you mentioned are either vaporware or use extremely simplified controls similar to a casual game, the theme may be mature but the controls will still be casual. You can't walk, run or jump and control an FPS or an adventure game.
While it is possible to encorporate Kinect controls into hardcore games, it is so glitchy and hard to control, why bother?
Look at this video, does this look like a seamless experience? Do you think people would actually go out and pay £40 for that?
I don't know why you are calling me closed minded, I'm just speaking the truth, it's never going to happen. Body movements cannot replace 17 buttons and 2 analog sticks.
The only way a hardcore game will end up on Kinect is if it's on rails, the controls will be so simplified it will be hard to consider it a hardcore game.
It seems like your just kidding yourself to justify you purchasing Kinect, the game doesn't need to be hardcore to be fun. Just enjoy what's out there now, or what Microsoft announces at E3.