Sure you will get some increased costs in overhead with more electricity usage though those costs are minimal compared to the costs associated with the initial costs requirements to move from 6th generation development to HD consoles. I could actually calculate the increase in extra energy usage given the data of electricity costs is available online as well as other factors. Overall though, the impact is minimal and more to the point, I gurantee you that not a single studio in the world would base their decision to support Project Cafe on the grounds of increased electric bills and what have you.
The 15% figure is industry accepted through various internal and external polls. I'm in the media so these little facts tend to become obsorbed through the years.
While the 10,000 unit break even figure sounds ridiculous, I provided the basic figures used in calculating such figures. Porting to a machine that has modern shaders and runs code well (we'll leave out the costs of porting the game engine since that would be a 1 time cost) would be very simple and quick...comparatively speaking. Costs are essentially staff salary and $80,000 is the current industry average. Let's just say for the sake of argument that it takes twice as long to port...that's still just 20,000 units. And say it takes twice as long as twice the staff...still just 40,000 units. Even if you factor in overhead like electricity bills (500 extra unit sales should easily cover it)....hell, we'll round it all up to 50,000 units just to be safe. I think it's OK to say that publishers will expect Project Cafe owners will pick up an extra 50,000 copies of ported titles. Don't you?
The rEVOLution is not being televised







