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Grimes said:


That doesn't mean that the copyright holders might sell their game at some point in the future. You can't assume you know their intentions. Thus by distributing their content available without their permission, you are taking away their right to make money on that property. It's their property, if they decide not to put it on the market for whatever reason, then that is their right. It is not your right to take that away from them.

I never talked about distributing, because that's a wholly different problem. I'm talking about choosing to consume digital content that is available (as in you can download it from somewhere) but has no commercialization.

As an individual it's up to me choosing to buy a book I've borrowed and read from a friend, buying a costly technical manual I've found great but only used as a photostatic copy before, or buying a game I've already had in emulation as soon as it's officially available by the authors, in a new format.

These are all perfectly good choices that respect the only ethic and economic imperative that makes sense for intellectual work, that is support the makers of what you enjoy. Copyright was born for that, every use that deviates from it is a perversion of its real goal.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman