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Viper1 said:
ImJustBayuum said:

- I can see a lot of support in terms of old ports and some 3rd party exclusives.

- But not multiplats, 3rd party IMO would develop multiplats for 360/ps3 only

I highly disagree.  Devs/pubs would love to have a 3rd (or 4th if you include PC) platform to amortize costs upon.

Porting would be cheap and quick and the pay off would result in much more revenue even if sales are lower than the other consoles.  I'll show an example below:

Game costs $20 million for the core work across X360/PS3.  Porting to Project Cafe would take a team of 10 about 2-3 months.  That's $80,000 (average salary this year) x 10 = $800,000 / 6 or 4 (prorated for the year) = $133,333 - $200,000.

Publisher gets $20 per unit sold....you'd need to sell just 10,000 units to make it worth the effort.

So you get they are salivating at the idea of another paltform to spread costs across.   Ubisoft has already gone on record stating they will easily be able to port over existing and upcoming HD console IP's to Project Cafe and plan to do so.

I was basically referring to the initial year of Project Cafe and to the majority of new multiplats based on the notion of bigger established userbase..I could be wrong.

Anyhow, there are other costs beside labour that you need to consider (overhead, opportunity costs, production costs, tax , learning curve costs etc). And because we dont really know what these costs are (including labour costs) we simply cannot make up facts like that 10,000 figure you calculated.

Plus, what if that majority of the cafe version is bought by multiconsole owners, that would risk other versions potential sales.