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padib said:
LordTheNightKnight said:
padib said:

That the thing, right. Some games appeal to one market while others appeal to another. Heavy Rain appeals to a more vocal crowd, Mario Kart appeals to a more consumer crowd. But both are fundamental to success.

As for the fun side of things, that's why I was mentioning balance. I believe that HD in Nintendo's hands will be used to enhance the experience as a whole, not ruin it, just like it did in the past with the N64 and Gamecube, with the cutting edge of the time. Never did Nintendo overuse it (I find). Some games will really benefit from HD too, as megaman79 mentioned.


No. Only one is fundamental to success, as it sold far, far more, and took far less time and money to make. The other kind of game is only about stroking the egos of game developers and the egos of gamers who want desperately for games to be elveted to legitmate art.

Aren't you taking it a little too far? I mean yes some people are graphics whores, but not all are. It's very legitimate to enjoy crisp graphics on a game, and I believe Endless Ocean was a good example of that. One pushes the other, the dynamics are not trivial. One crowd being more vocal causes more of the other crowd and of the same crowd to buy. It happened with the NES, the PSX, the PS2, and with the iPhone, it should happen with Cafe, for all I hope.


If you thought I meant graphics in particular, then my mistake for not clarifying, since this thread is about graphics.

In terms of Heavy Rain, I meant a game with an illusion of freedom and loads of cut scenes and quick time events making it very little of a game, while the presentation is supposed to make up for that. That is a poor direction for games to go.

In terms of graphics overall, when the cost and time make them come at the expense of content or artistry, it's also a bad direction for games to go.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs