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daroamer said:
vlad321 said:

Then that's just outright dumb and convoluted design, because then youjsut have to switch stuff uout from the inventory itself. As I said, everythign I have said applies only if people like to have flexible controls so that they can play the game the way they want to, and to the best the game can be played compared to other controls. If your priority is to cause yourself grief, then obviously none of this applies to you, but for the other 90% it does.

90%?  Now you're just making stuff up lol.

How many gamers out there like to play games the want to, and play to win (meaning they want to get as good a control as possible)? My impression is overwhelming majority or they woud not play games where the general idea is to "win."

Edit: By the way games generally tap that whole competative part of the brain, which was evolved for better mates and stuff back in the day. Which is actually how "normal" would be defined.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835