daroamer said:
Glad you've finally realized this. What if the original design never had 5 object slots? Maybe they originally required you to go into the inventory to change the item in the quick slot location? Of course since you can carry way more stuff now maybe they just wanted it to be a bit easier to find the stuff you might need for a fight? So they gave you slots to ready stuff you might need without feeling they should give you the ability to have every one of those items available to you instantly because it would unbalance combat? Again, you can be attacked while in the pause menu if you take too long, and having to sort through your whole inventory might just have taken too long. DESIGN decisions. |
Then that's just outright dumb and convoluted design, because then youjsut have to switch stuff uout from the inventory itself. As I said, everythign I have said applies only if people like to have flexible controls so that they can play the game the way they want to, and to the best the game can be played compared to other controls. If your priority is to cause yourself grief, then obviously none of this applies to you, but for the other 90% it does.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835