| brendude13 said: Just look at the software sales for typical JRPG's, European sales either match or come very close to the American sales, what makes The Last Story any different? I want The Last Story to come to ALL regions, but if it only comes to the EU then it isn't the end of the world. There have been plenty of games that come to NA only, I have been in that position many times, but I never demand that the game comes to my region as if I live at the centre of the world. |
Don't get me wrong, I'm not on the Europe doesn't buy JRPG's bandwagon at all, but I do understand where SaviorX is coming from. Europe is almost never taken as seriously as America when it comes to distrubution of these kinds of games, we almost always get these games far later than the rest of the world, stealth released on a number of occasions, with minimal shipments and exposure, this is provided we even get the games in the first place.
I honestly don't expect Xenoblade to get any kind of proper backing from NoE, at least not on the scale of more recent high profile releases like Wii Party, Donkey Kong Country Returns or even Kirby's Epic Yarn, though I'd love to be proven wrong and forced to eat crow on that one. Similarly, if The Last Story is released internationally, I expect a reasonable push for the game in American regions and absolutely sod all for Europe besides posters on the side of game specialist stores with a high review score and quote plastered on them.
Europe is most certainly a viable market for these games, just as much as America, and it's time publishers realized this. Dragon Quest IX's performance was amazing, it's selling trend is akin to that of Nintendo's other evergreen titles, though to a lesser extent, of course. The game is still nearly full price at all outlets and continues to make respectable positions in the DS only chart here in the UK, long after its release. I refuse to believe though, that those atrocious jedward commercials are what put the game out there, it was positive word of mouth that did justice for the game, no doubt helped by successful tag mode gatherings across multiple european regions.
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