Final-Fan said:
vlad321 said:
Final-Fan said:
So ... what point are you trying to make here? Are you arguing what's good/bad for the industry, or what's right/wrong morally?
Especially: What is your point regarding your (apparent) position that pirates don't make money?
|
Studies have shown that piracy isn't bad for th gaming industry, and I am fairly confident in saying that the same is true for the used games market. My point is that used games are slightly less moral than piracy. If piracy is immoral, then the used market is even more immoral. If the used games are moral, then the same is true of piracy. However thinking that used games are moral and piracy is immoral is just laughable. That's from the point of view od the developer, which is all that matters really.
|
Hmm ... you are completely wrong. The industry is something that can be argued, but the morals are ... well blatantly obvious to me.
When you buy a new game, it's yours, just like if you bought a book or a car. You read the book, play the game, drive the car. You don't own the copyright but you own the fucking property. The company got its money when it sold that property and from that moment it does not control what the new owner does with it, nor is there any moral reason it should have a say in what you do with it. When you're tired of reading, playing, or driving you can sell your own property to someone else who wants to read, play, or drive it.
It really annoys me when companies cripple their products to make it so you don't control the property -- or don't even purchase property at all, just a "license". You're paying for permission to play the game, just like a long term rental. Blockbuster is the past, not the future.
With piracy, no, it's not like stealing a car. (Just to reassure you I don't hold to that idiocy.) It's a little like, oh, counterfeiting. But really it's its own thing. There's just not any non-computer analogy for the ability to create endless copies of something almost for free and distribute them with the greatest of ease.
Unlike with used games, or books, or cars, you are CREATING property. It's not the same thing. You are equating unequal paradigms.
|
You can't just CREATE the property. The property is the idea of the music/game/book etc. You don't buy a cd/book for the disc or the paper of the book. The value lies within the experience you had from the entertainment, whatever it was. As far as the creator is concerned you got the value of his property without him seeing money (which is also why it is dumb to compare it to physical goods). This is the case of both piracy and the use market. Why i say that the used market is a tiny bit worse, not much though, is because someone else makes money off of the creator's property, on top of the creator not seeing any compensation.
That is why, as far as the creator is concerned, both are basically the exact same, with one a tiny bit worse.